PNG
IHDR , PEo pHYs .# .#x?v iTXtXML:com.adobe.xmp ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5999, 5999]
displayWindow (box2i): [0, 0, 5999, 5999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (float)
Ambient Occlusion Output.A (float)
B (float)
Big Yellow Screw Alpha.A (float)
Black Alpha.A (float)
Black Plastic_Alpha.A (float)
Dark Yellow Light Alpha.A (float)
Diffuse Coefficient Output.B (float)
Diffuse Coefficient Output.G (float)
Diffuse Coefficient Output.R (float)
G (float)
Illumination (Direct) Output.B (float)
Illumination (Direct) Output.G (float)
Illumination (Direct) Output.R (float)
Illumination (Indirect) Outpu.B (float)
Illumination (Indirect) Outpu.G (float)
Illumination (Indirect) Outpu.R (float)
Light Yellow Light Alpha.A (float)
Metal Bar Alpha.A (float)
Nails_Alpha.A (float)
Purple Light Alpha.A (float)
R (float)
Red Aluminum Alpha.A (float)
Red Light Alpha.A (float)
Reflection Shading Output.B (float)
Reflection Shading Output.G (float)
Reflection Shading Output.R (float)
Specular Shading Output.B (float)
Specular Shading Output.G (float)
Specular Shading Output.R (float)
Surface ID Output.B (float)
Surface ID Output.G (float)
Surface ID Output.R (float)
Underneath Alpha.A (float)
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